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MMORPG Oasis
Oasis is a turn-based strategy video game developed by American studio Mind Control Software and published for Microsoft Windows by Play First in April 2005. Mind Control reacquired rights to the game from Play First in 2010 and released an i Pad version called Defense of the Oasis that same year. Initially the map is covered with fog of war, but the player may remove the fog from tiles by clicking on them.
Игра Оазис Последняя Надежда
Each click reveals a single tile and takes a turn; 85 turns are available for each level. Layered on top of the basic gameplay are eight scenarios.
Each scenario presents a narrative about a different land and the story of a different leader rising to power. In the first scenario players assume the role of an Egyptian noble, the son of the murdered Falcon King, who wishes to rebuild the nation and disperse the fog that has plunged the nation into chaos since his father's murder.
Each scenario has its own theme, and each level within a scenario is distinguished by a mix of special gameplay elements related to the theme, such as barbarian strongholds, jungles, islands, plagues, and others. Most tiles give the player a number of followers when revealed.
Оазис - игра вашей мечты! OK. RU
Followers are a resource; the player may spend them to build roads or send them to work in the mines. Cities connected by roads gradually grow whereas followers working in mines research combat technology. Both benefits accrue over time, which encourages early investments in mines and roads.
Turns can also be spent searching cities which reveals either treasures or advisors. Most treasures provide an attack bonus to the population in that city. When found, advisors pledge to join the player if enough cities survive the barbarian attack.
Advisors grant bonuses to the player and substantially alter playing strategy.
With 100 tiles and just 85 turns, the player cannot hope to uncover every tile. Certain features are present on every or nearly every map: the oasis, cairns, cities, the nomad camp, and mountains. There are clues to finding each feature: the oasis and cairns always appear on the edge, cities are surrounded on all eight sides by crop tiles, the nomad camp appears in the largest block of desert, mountains can be seen from one square away, and mountain ranges are either 'U' shaped, 'S' shaped, or stretch vertically across the map.
Игра ОАЗИС Последняя надежда в одноклассниках - YouTube
This sometimes results in being able to find cities in fewer clicks by solving a small Minesweeper-like puzzle. The central tension of the game comes from making trade offs. Players always have more avenues to improve their positions than they have time and resources to pursue them, especially when it comes to spending limited turns and followers.
For example, spending turns on exploration provides followers and strategic information, but it delays roads and technology which benefit from early investments.